Hello,
The Preview shows a nice sharp white triangle and no edge degradation.
How do I fix this, Please? If I cannot fix in the Preview, then I am shooting in the dark here.
Thank you,
R
Win10
dualxeon
32G
2 Titanx, 1080,970
Blender_Octane_Edition_4.02.1_16.3.3stable
In the attached image we see a correctly rendered Preview, and a strange Final Render.preview correct, render not
Your image is missing, so we can't see what's going on. 
Take a look at this FB thread: https://www.facebook.com/groups/5007384 ... 449607031/ (Sorry if you don't have FB..)
It might help, but I can't promise that it will (since I can't see what's going on..)

Take a look at this FB thread: https://www.facebook.com/groups/5007384 ... 449607031/ (Sorry if you don't have FB..)
It might help, but I can't promise that it will (since I can't see what's going on..)
Windows 10 Pro - AMD Ryzen 7 2100X 8 core 3.70GHz - 32GB RAM - GeForce GTX 1080 8GB
Octane Prime - Blender Plugin user
Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/
Octane Prime - Blender Plugin user
Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/
Hi Chris,
I think I figured it out, but your input is still appreciated in case I am missing something.
It seems that I had the subdiv modifier disabled in preview, but not in render...my bad.
But, here is what I am curious about: If I had wanted to use the subdiv, would this be a case for edge splitting to maintain sharp edges?
Thank you for the quick response. I meant to delete the message, accidentally deleted only the image.I think I figured it out, but your input is still appreciated in case I am missing something.
It seems that I had the subdiv modifier disabled in preview, but not in render...my bad.
But, here is what I am curious about: If I had wanted to use the subdiv, would this be a case for edge splitting to maintain sharp edges?
That actually looks lika a problem I've been dealing with myself, today.
In my case it was with Octanes Subdivision feature (and "marked sharp edges").
The Subdiv modifier in Blender doesn't create that kind of artifacts on it's own (it doesn't "split the mesh"), but it could happen if you have the Edge Split modifier before the Subdiv.
If you want sharp edges with Subdiv modifier (Or Octanes Subdiv) you can use the "Edge Crease" tool in Edit mode (Shift+E and drag/type in value or via the Edge menu [Ctrl+E]), and/or add more supporting edge loops (perhaps not suitable in this case..), sometimes you might need to increase the edge crease on some connecting edges as well to get it to look right though..
In my case it was with Octanes Subdivision feature (and "marked sharp edges").
The Subdiv modifier in Blender doesn't create that kind of artifacts on it's own (it doesn't "split the mesh"), but it could happen if you have the Edge Split modifier before the Subdiv.
If you want sharp edges with Subdiv modifier (Or Octanes Subdiv) you can use the "Edge Crease" tool in Edit mode (Shift+E and drag/type in value or via the Edge menu [Ctrl+E]), and/or add more supporting edge loops (perhaps not suitable in this case..), sometimes you might need to increase the edge crease on some connecting edges as well to get it to look right though..
Windows 10 Pro - AMD Ryzen 7 2100X 8 core 3.70GHz - 32GB RAM - GeForce GTX 1080 8GB
Octane Prime - Blender Plugin user
Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/
Octane Prime - Blender Plugin user
Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/