Texture tiling

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nichlasdb
Posts: 2
Joined: Thu May 30, 2019 11:11 pm

Hi Octaners.

I have a beginner question. I have this mountain I made with a displacement. It look great without any texture on. Then I want to texture it with a rocky texture (from megascans), but the problem is, when I add the texture to the plane with the mountain, it’s way to big, so I have to scale it down quite a bit - when I do that, the tiling/repetition becomes really visible, and it looks fake. So my question is. How would you texture a mountain, without all the texture tiling/repetition.

I hope it makes sense. Otherwise please feel free to ask for more info.

Best regards
Nichlas
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bepeg4d
Octane Guru
Posts: 10393
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi Nichlas,
have a look at the uvw transform node:
https://docs.otoy.com/StandaloneH_STA/S ... 0transform
There is also a useful osl projection node, but I cannot find the link at the moment, sorry.
ciao Beppe
nichlasdb
Posts: 2
Joined: Thu May 30, 2019 11:11 pm

Hi Beppe.

Thank you for the link. I’m in cinema4d with the octane plugin. Is it the same process then?

Best regards
Nichlas
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bepeg4d
Octane Guru
Posts: 10393
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi Nicholas,
yes sure, have a look at c4d manual here:
http://www.aoktar.com/octane/OCTANE%20H ... sform.html
In c4doctane, you can also use a Projection node in Oslo projection mode, and search in the Presets for tiling.osl, or something similar.
ciao Beppe
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