New daz beta adds native strand based hair
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Oh awesome I'm glad it works already!huakiami wrote:The new strand based hair in the DAZ Beta 4.11.0.366 does render in the Octane plugin.
Here's a crappy quick hairstyle I made - Lots to learn with the new feature, but great to see it usable with Octane.
Good morning,
now the final release from Daz Studio 4.11 is out, I tested the new Strand based hair and the Octane Plugin shows nothing in render. The Hair seems not exist.
In the material tab there is a entry about the Hair but nothing happens.
I tested also with the new ready to use hair prop dforce Bristol hair but there only the sculp will shown in the material and render.
Do you have similar problems?
Greetings Michael
now the final release from Daz Studio 4.11 is out, I tested the new Strand based hair and the Octane Plugin shows nothing in render. The Hair seems not exist.
In the material tab there is a entry about the Hair but nothing happens.
I tested also with the new ready to use hair prop dforce Bristol hair but there only the sculp will shown in the material and render.
Do you have similar problems?
Greetings Michael
Okay, after some messing around I've sort of gotten it working... sort of.
Under the Simulation section of the Parameter settings for the hair object or its cap, ensure Generate PR Hairs and Preview PR Hairs are toggled to on. I believe this create a hair figure in Daz from the strand based hair. This hair is still not visible for me in Otoy until I increase the Viewport Line Tessellation Sides value to 2 or higher; this value can be found under the Line Tessellation section settings for the hair object. The hair figure gains more hairs, the higher this value, however this also appears to be quite resource intensive. If you set it too high, Daz will probably stop responding and then crash. I found that a setting of 2 was generally too low, allowing the character's scalp to be visible through the hair,.
The strand base hair has new surface settings that don't translate to the material settings in Octane.
This is about as far as I have gotten so far.
Under the Simulation section of the Parameter settings for the hair object or its cap, ensure Generate PR Hairs and Preview PR Hairs are toggled to on. I believe this create a hair figure in Daz from the strand based hair. This hair is still not visible for me in Otoy until I increase the Viewport Line Tessellation Sides value to 2 or higher; this value can be found under the Line Tessellation section settings for the hair object. The hair figure gains more hairs, the higher this value, however this also appears to be quite resource intensive. If you set it too high, Daz will probably stop responding and then crash. I found that a setting of 2 was generally too low, allowing the character's scalp to be visible through the hair,.
The strand base hair has new surface settings that don't translate to the material settings in Octane.
This is about as far as I have gotten so far.
Windows 10 Pro 64bit, i7-8700 3.2 GHz, 64GB RAM
2 x RTX 2080ti
2 x RTX 2080ti