New daz beta adds native strand based hair

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Sorel
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I dont usually download the betas, can anyone who has see if the hair renders in octane?
ZEnN18
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I can check it this evening and reply.
huakiami
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The new strand based hair in the DAZ Beta 4.11.0.366 does render in the Octane plugin.

Here's a crappy quick hairstyle I made -
strand_hair_octane.png
Lots to learn with the new feature, but great to see it usable with Octane.
ZEnN18
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If that's "crappy" hair then im scraping the bottom lol. I didn't get to mess with it for a long time but just what I tried to do was rough...
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Sorel
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huakiami wrote:The new strand based hair in the DAZ Beta 4.11.0.366 does render in the Octane plugin.

Here's a crappy quick hairstyle I made -
strand_hair_octane.png
Lots to learn with the new feature, but great to see it usable with Octane.
Oh awesome I'm glad it works already!
abayliss
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Does the release version of the strand based hair work for anyone in the Octane plugin? Because it doesn't appear to be working for me?
Windows 10 Pro 64bit, i7-8700 3.2 GHz, 64GB RAM
2 x RTX 2080ti
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Sorel
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abayliss wrote:Does the release version of the strand based hair work for anyone in the Octane plugin? Because it doesn't appear to be working for me?
I'll have to test when I get home.
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MFindt
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Good morning,

now the final release from Daz Studio 4.11 is out, I tested the new Strand based hair and the Octane Plugin shows nothing in render. The Hair seems not exist.
In the material tab there is a entry about the Hair but nothing happens.

I tested also with the new ready to use hair prop dforce Bristol hair but there only the sculp will shown in the material and render.

Do you have similar problems?

Greetings Michael
Creating Stills and Comics

https://findt.com
abayliss
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Okay, after some messing around I've sort of gotten it working... sort of.

Under the Simulation section of the Parameter settings for the hair object or its cap, ensure Generate PR Hairs and Preview PR Hairs are toggled to on. I believe this create a hair figure in Daz from the strand based hair. This hair is still not visible for me in Otoy until I increase the Viewport Line Tessellation Sides value to 2 or higher; this value can be found under the Line Tessellation section settings for the hair object. The hair figure gains more hairs, the higher this value, however this also appears to be quite resource intensive. If you set it too high, Daz will probably stop responding and then crash. I found that a setting of 2 was generally too low, allowing the character's scalp to be visible through the hair,.

The strand base hair has new surface settings that don't translate to the material settings in Octane.

This is about as far as I have gotten so far.
hair 1.png
hair 1.png
Attachments
hair 2.png
Windows 10 Pro 64bit, i7-8700 3.2 GHz, 64GB RAM
2 x RTX 2080ti
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Sorel
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So it's basically like viewing HD morphs. You have to turn everything on in the view port essentially.
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