Hey guys,
just some fun while doing clouds ldev.
some info:
Small clouds built in terragen assambled in Houdini.Central big cloud VDB model from the generous guys at Disney Animation Studio.All shaded and rendered in Octane
volumes:clouds
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
I really like the cloud you render in houdini, but I don't know how to use Octane to render such a cloud in houdini. Would you please give me a cloud project that you rendered, I want to learn, thank you very much.
The link below is the cloud I rendered.
https://gyazo.com/f47dd573d33dcfe45859ba79ebcb2911
The link below is the cloud I rendered.
https://gyazo.com/f47dd573d33dcfe45859ba79ebcb2911
Did you enable Pathtracing kernel?HBHATTI wrote:Wow can you do a tutorial; Im trying to do this fully in houdini but my clouds look black![]()
I have attached a metal sphere to side for comparison; have tried adjusting various absoroption, scattering, densities etc... lighting
Something Im missing?
"Emulate old volume behavior" can also help (kernel settings)
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group