Hey,
I'm using voronoi fracture with dynamics to shatter an object with a specular material on it.  I would like to achieve a look where the glass surface appears as one solid object with no internal refraction visible until the fracture dynamics kick in. 
Basically the same effect as in this tutorial: 
Any idea the best way to achieve this with Octane? 
Thanks!!
            
			
									
						
										
						Internal fractures with specular material
Moderators: ChrisHekman, aoktar
Maybe put falloff node in the opacity channel? Or on a geo level, could you use those selection tags with mograph and turn off visibility with a Plane Effector with a spherical falloff field linked to the ball?
            
			
									
						
							www.alexdimella.com     IG @alexdimella
			
						The fastest and simplest way is to just swap geometry at the first frame of the shatter. After all, that's pretty much what actually happens in real life, too; there are no fractures one moment, the next moment they exist. It should only take a minute to set up, and then you don't have to mess around with shaders, nodes, effectors or any of that stuff to make sure it looks right. I think the KISS principle applies.
            
			
									
						
							Animation Technical Director - Washington DC
			
						Dirt texture is like AO shader. Same method should work.FAZ wrote:Maybe put falloff node in the opacity channel? Or on a geo level, could you use those selection tags with mograph and turn off visibility with a Plane Effector with a spherical falloff field linked to the ball?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
			
						3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- digitalcompositing
 
- Posts: 15
- Joined: Sat Jul 23, 2016 8:59 pm
Hi there,  
the dirt node gets me close to what I want yea. but is there a smoother and 100 % solid way to achieve this? I want to scatter a bottle from top to bottom, so just swapping doesn't do the trick either.
            
			
									
						
										
						the dirt node gets me close to what I want yea. but is there a smoother and 100 % solid way to achieve this? I want to scatter a bottle from top to bottom, so just swapping doesn't do the trick either.
 
                                                                
                             
						
