Hey,
I'm using voronoi fracture with dynamics to shatter an object with a specular material on it. I would like to achieve a look where the glass surface appears as one solid object with no internal refraction visible until the fracture dynamics kick in.
Basically the same effect as in this tutorial:
Any idea the best way to achieve this with Octane?
Thanks!!
Internal fractures with specular material
Moderators: ChrisHekman, aoktar
Maybe put falloff node in the opacity channel? Or on a geo level, could you use those selection tags with mograph and turn off visibility with a Plane Effector with a spherical falloff field linked to the ball?
www.alexdimella.com IG @alexdimella
The fastest and simplest way is to just swap geometry at the first frame of the shatter. After all, that's pretty much what actually happens in real life, too; there are no fractures one moment, the next moment they exist. It should only take a minute to set up, and then you don't have to mess around with shaders, nodes, effectors or any of that stuff to make sure it looks right. I think the KISS principle applies.
Animation Technical Director - Washington DC
Dirt texture is like AO shader. Same method should work.FAZ wrote:Maybe put falloff node in the opacity channel? Or on a geo level, could you use those selection tags with mograph and turn off visibility with a Plane Effector with a spherical falloff field linked to the ball?
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- digitalcompositing
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- Joined: Sat Jul 23, 2016 8:59 pm
Hi there,
the dirt node gets me close to what I want yea. but is there a smoother and 100 % solid way to achieve this? I want to scatter a bottle from top to bottom, so just swapping doesn't do the trick either.
the dirt node gets me close to what I want yea. but is there a smoother and 100 % solid way to achieve this? I want to scatter a bottle from top to bottom, so just swapping doesn't do the trick either.