Internal fractures with specular material

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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sillygabe
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Hey,

I'm using voronoi fracture with dynamics to shatter an object with a specular material on it. I would like to achieve a look where the glass surface appears as one solid object with no internal refraction visible until the fracture dynamics kick in.

Basically the same effect as in this tutorial:

Any idea the best way to achieve this with Octane?

Thanks!!
FAZ
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Maybe put falloff node in the opacity channel? Or on a geo level, could you use those selection tags with mograph and turn off visibility with a Plane Effector with a spherical falloff field linked to the ball?
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frankmci
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The fastest and simplest way is to just swap geometry at the first frame of the shatter. After all, that's pretty much what actually happens in real life, too; there are no fractures one moment, the next moment they exist. It should only take a minute to set up, and then you don't have to mess around with shaders, nodes, effectors or any of that stuff to make sure it looks right. I think the KISS principle applies.
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aoktar
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FAZ wrote:Maybe put falloff node in the opacity channel? Or on a geo level, could you use those selection tags with mograph and turn off visibility with a Plane Effector with a spherical falloff field linked to the ball?
Dirt texture is like AO shader. Same method should work.
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digitalcompositing
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Posts: 15
Joined: Sat Jul 23, 2016 8:59 pm

Hi there,
the dirt node gets me close to what I want yea. but is there a smoother and 100 % solid way to achieve this? I want to scatter a bottle from top to bottom, so just swapping doesn't do the trick either.
lyw9527
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Hello, does the new version also use this method to achieve this effect?
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