Hello,
A simple scene with a plane ground, a sphere and 2 area lights.
When I enable daylight, it sees the area lights shapes and casts shadows of them. Any way to disable that? Thanks.
Area light visible to daylight!
Looks like a bug to me.
Temporary solution for this is to set area light Diffuse material opacity to 0 and turning on Transparent emission in emission parameters.
Temporary solution for this is to set area light Diffuse material opacity to 0 and turning on Transparent emission in emission parameters.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
There isn't any "Area lights" in Octane, they get converted to meshes (planes).
And that's why they have shadows.
But that might be one for the "wish list"/feature requests that:
And that's why they have shadows.
But that might be one for the "wish list"/feature requests that:
- Area lights by default don't have "Shadow visibility" set to false (just as "Camera visibility" is set to false by default)
- There's an "Shadow visibility" option for area lights (this exists for meshes in the Blender UI, would be nice to have it for area lights as well).
Windows 10 Pro - AMD Ryzen 7 2100X 8 core 3.70GHz - 32GB RAM - GeForce GTX 1080 8GB
Octane Prime - Blender Plugin user
Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/
Octane Prime - Blender Plugin user
Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/
Yes.
I noticed many incomplete features compared to other integration plugins. Like the local db and also some nodes. For instance the absorption medium node is completely diffrent from the one in the standalone octane and other plugins.
Do you think this is due to some lack of functionality in the Blender Api?
Importing orbx like in cinema4d is also missing!
I noticed many incomplete features compared to other integration plugins. Like the local db and also some nodes. For instance the absorption medium node is completely diffrent from the one in the standalone octane and other plugins.
Do you think this is due to some lack of functionality in the Blender Api?
Importing orbx like in cinema4d is also missing!
These are same just have different name convention. Density = Scaleyzaroui wrote: For instance the absorption medium node is completely diffrent from the one in the standalone octane and other plugins.
Do you think this is due to some lack of functionality in the Blender Api?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
The Blender node has 2 inputs (Absorption and Scale) while the standalone node has 3 (Density, Volume step length and Absorption)!These are same just have different name convention. Density = Scale
How do you refactor 3 inputs into 2 and get the same result?
Scattering and absorption medium has all the inputs.
Last edited by J.C on Sun Jan 13, 2019 12:08 am, edited 1 time in total.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Step length is used only with volumes like fire or smoke and is available in volume medium.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group