OSL Material

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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ramone163
Licensed Customer
Posts: 253
Joined: Tue Aug 28, 2012 5:12 pm

I have a lot of objects and one material. I want to apply this material to all objects, and keep all material parameters, except Albedo color. I want to add separate albedo color to each object. With standard 3ds max and Octane materials, I can't do this. Maybe it is possible somehow to do this with Octane OSL?
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi Ramone163,
you could use istance range with instaced object:
viewtopic.php?f=51&t=64350&p=327402&hil ... ge#p327402
or random color texture as in the screenshot.
I hope it help.
Regards
Paride
Attachments
02.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
ramone163
Licensed Customer
Posts: 253
Joined: Tue Aug 28, 2012 5:12 pm

paride4331 wrote:Hi Ramone163,
you could use istance range with instaced object:
viewtopic.php?f=51&t=64350&p=327402&hil ... ge#p327402
or random color texture as in the screenshot.
I hope it help.
Regards
Paride
but I don't need random.
I need exact color for the exact object.
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
User avatar
paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi ramone163,
working with the nodes it is quite fast and easy to create clone materials adding only albedos.
Regards
Paride
Attachments
node.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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