OSL Material
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I have a lot of objects and one material. I want to apply this material to all objects, and keep all material parameters, except Albedo color. I want to add separate albedo color to each object. With standard 3ds max and Octane materials, I can't do this. Maybe it is possible somehow to do this with Octane OSL?
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi Ramone163,
you could use istance range with instaced object:
viewtopic.php?f=51&t=64350&p=327402&hil ... ge#p327402
or random color texture as in the screenshot.
I hope it help.
Regards
Paride
you could use istance range with instaced object:
viewtopic.php?f=51&t=64350&p=327402&hil ... ge#p327402
or random color texture as in the screenshot.
I hope it help.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
but I don't need random.paride4331 wrote:Hi Ramone163,
you could use istance range with instaced object:
viewtopic.php?f=51&t=64350&p=327402&hil ... ge#p327402
or random color texture as in the screenshot.
I hope it help.
Regards
Paride
I need exact color for the exact object.
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am