How to save normal volume pass ??
- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
Is there a way to save the normal of a fire/smoke effect ??? Is there a volume normal pass ? If not could you add it ?
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
For Volume you have 5 passes available in render passes rollout:
Volume, Mask, Emission, ZFront, ZBack
Volume, Mask, Emission, ZFront, ZBack
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
I 'm aware of that. I looking for a way to bake normal of the volume ... may be i need a three rgb lights setup to get it or ask for a new feature volume normal pass ...
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
Looks like you need to ask for it. This is a core engine feature so it's better to ask somewhere here:
viewforum.php?f=22
viewforum.php?f=22
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group