How to save normal volume pass ??

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
Post Reply
MistAjuliax
Licensed Customer
Posts: 142
Joined: Wed Nov 21, 2012 10:49 am

Is there a way to save the normal of a fire/smoke effect ??? Is there a volume normal pass ? If not could you add it ?
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

For Volume you have 5 passes available in render passes rollout:
Volume, Mask, Emission, ZFront, ZBack
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
MistAjuliax
Licensed Customer
Posts: 142
Joined: Wed Nov 21, 2012 10:49 am

I 'm aware of that. I looking for a way to bake normal of the volume ... may be i need a three rgb lights setup to get it or ask for a new feature volume normal pass ...
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Looks like you need to ask for it. This is a core engine feature so it's better to ask somewhere here:
viewforum.php?f=22
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Post Reply

Return to “Blender”