Hi,
from the very beginning I don't understand in max all the stuff in octane light (visible, main, ...)
now, I need to make fog effect with an environnement medium.... argh
How can I make some fog with just an HDR for the lightning (not the sunlight) ?
If anybody can help.
How to make fog with a HDR
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- SergKlyosov
- Posts: 126
- Joined: Wed Mar 01, 2017 9:33 am
Hi HHbomb,
Here is a pretty good tutorial about fog https://inlifethrill.com/fog-octanerender-cinema-4d/
In the article author uses Cinema4D plugin, but the same principle goes to Max plugin and SA as well, cause Octane is pretty consistent across all integration
Cheers
Here is a pretty good tutorial about fog https://inlifethrill.com/fog-octanerender-cinema-4d/
In the article author uses Cinema4D plugin, but the same principle goes to Max plugin and SA as well, cause Octane is pretty consistent across all integration
Cheers
Win 10 64 | RTX 3090 | i9 9980XE | 64GB RAM
Thanks SergKlyosov, It is because of this video I wonder how to achieve this in 3dsmax.... But environnement in max is not really the same than in C4d, and as I said I don't really understand all stuff in ocatne daylight UI. 

YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- SergKlyosov
- Posts: 126
- Joined: Wed Mar 01, 2017 9:33 am
@ SergKlyosov,
like this it look very simple... I use octane from version 1 and I don't really look at all the node inputs
Yes, there is a medium input in texture environnement node ! Thanks, I'll try 
edit : thank you sooo much
like this it look very simple... I use octane from version 1 and I don't really look at all the node inputs


edit : thank you sooo much
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
I get fog to work but have problem:
I get no falloff in fog. It starts full at camera origin. I tried several ways but had no luck. Usually fog should fade in at lets say 15m and then get more opaque.
I get no falloff in fog. It starts full at camera origin. I tried several ways but had no luck. Usually fog should fade in at lets say 15m and then get more opaque.
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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- paride4331
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