Universal material improvement

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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J.C
Licensed Customer
Posts: 1859
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Hi,

Metallic material has "Specular map" input while Universal material is missing that one.
Is it possible this input could be added to Universal material too?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
J.C
Licensed Customer
Posts: 1859
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Anyone?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
J.C
Licensed Customer
Posts: 1859
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Hi Beppe,

I do and I did :) I'm just curious why Universal material does not have the same inputs as Metallic one. All other inputs from other materials are available in Universal.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
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