Hi,
Metallic material has "Specular map" input while Universal material is missing that one.
Is it possible this input could be added to Universal material too?
Universal material improvement
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Anyone?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Hi J.C.
have you tried to use the Metallic pin instead? ciao Beppe
have you tried to use the Metallic pin instead? ciao Beppe
Hi Beppe,
I do and I did
I'm just curious why Universal material does not have the same inputs as Metallic one. All other inputs from other materials are available in Universal.
I do and I did

CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group