

Yes but that is not the same feature is it?FrankPooleFloating wrote:Yo.. Have you tried the Octane Out-of-Core Textures feature?.. It has only been around since The Middle Ages (of Octane)!
https://www.youtube.com/watch?v=ZvllG9FwuUY
In Octane you find it by edit the image settings.justix wrote:Sorry about this silly question but as the feature is 'suspended' on my plugin ( 3dsmax) and I unfortunately had a GPU fail due to not enough memory![]()
Ok thanks I found it but unsure that it was the Compression setting, I thought there was a Global setting for it not X single texture ( actually that could be useful )Zay wrote:In Octane you find it by edit the image settings.justix wrote:Sorry about this silly question but as the feature is 'suspended' on my plugin ( 3dsmax) and I unfortunately had a GPU fail due to not enough memory![]()
Yep, just for single textures. Have been asking for a global setting like you as that would have made more sense. Editting 100's of textures is of course not going to happen manually.justix wrote:Ok thanks I found it but unsure that it was the Compression setting, I thought there was a Global setting for it not X single texture ( actually that could be useful )
indeedZay wrote:Yep, just for single textures. Have been asking for a global setting like you as that would have made more sense. Editting 100's of textures is of course not going to happen manually.justix wrote:Ok thanks I found it but unsure that it was the Compression setting, I thought there was a Global setting for it not X single texture ( actually that could be useful )
Understood..actually my humble hopinion about the out of core system is that we should give the Out of Core the priority on storing geometry and textures and only on limit reached it should go Vram, I dn't know if that is actually happen already or notFrankPooleFloating wrote:I thought maybe you had not known about Out of Core, since you didn't mention it... So I figured you should start there.