3.08.3 Motion Bur fails with displacement?
Moderators: ChrisHekman, aoktar
I have a character with displacement applied on certain shaders, but not all shaders. The shaders without the displacement motion blur correctly; however, the shaders with motion blur do not. Is this a known issue?
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Is it fast? Oh, yeah!
Is it fast? Oh, yeah!
And it appears that a similar limitation exists in the v4 builds as well, sadly
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Is it fast? Oh, yeah!
Is it fast? Oh, yeah!
- Nando_The_Fly_Design
- Posts: 20
- Joined: Mon Jun 20, 2016 4:39 pm
I have performed motion blur tests with displacement elements and the result is correct. Do objects labelled Octane object motion blur have the Transform/vertex value?
Another possible cause of error is that in C4D the motion blur is shown differently in the LV than in the PV. Have you behaved it?
Regards.
Another possible cause of error is that in C4D the motion blur is shown differently in the LV than in the PV. Have you behaved it?
Regards.
It's already been acknowledged as a limitation. The issue is with objects that are skinned and transformed via joints.
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Is it fast? Oh, yeah!
Is it fast? Oh, yeah!
- Nando_The_Fly_Design
- Posts: 20
- Joined: Mon Jun 20, 2016 4:39 pm
Right, also with PLA baked points.