3.08.3 Motion Bur fails with displacement?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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jayroth
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I have a character with displacement applied on certain shaders, but not all shaders. The shaders without the displacement motion blur correctly; however, the shaders with motion blur do not. Is this a known issue?
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jayroth
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And it appears that a similar limitation exists in the v4 builds as well, sadly
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D

Is it fast? Oh, yeah!
Nando_The_Fly_Design
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I have performed motion blur tests with displacement elements and the result is correct. Do objects labelled Octane object motion blur have the Transform/vertex value?

Another possible cause of error is that in C4D the motion blur is shown differently in the LV than in the PV. Have you behaved it?

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jayroth
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It's already been acknowledged as a limitation. The issue is with objects that are skinned and transformed via joints.
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D

Is it fast? Oh, yeah!
Nando_The_Fly_Design
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Right, also with PLA baked points.
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