How can I render mattes for materials that use poly selectio
Moderators: ChrisHekman, aoktar
Thanks for the reply! I'm a little confused with the technique you linked to. The object tag sees the object as a whole, while I need mattes for different textures assigned with poly selections on the same object.
3930k | 32G | Asus Sabertooth x79 | 3 x 980ti
Hi,
sorry, my fault, didn’t read too carefully.
In this case, a solution is to create a take with all diffuse materials, and assign a glossy with Index 8 to the poly selection, then use the Material passes like Material Reflection,mor IOR, to obtain the mask: You can use different IOR settings to obtain more than one gray selection.
ciao Beppe
sorry, my fault, didn’t read too carefully.
In this case, a solution is to create a take with all diffuse materials, and assign a glossy with Index 8 to the poly selection, then use the Material passes like Material Reflection,mor IOR, to obtain the mask: You can use different IOR settings to obtain more than one gray selection.
ciao Beppe
what's up with material masks?ceen wrote:Hi,
did something change here n the last releases? Is it possible to make a multipass mask from poly selections?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
You mean MatID? BW masks are a bit easier to handle. More clean sometimes.aoktar wrote:what's up with material masks?ceen wrote:Hi,
did something change here n the last releases? Is it possible to make a multipass mask from poly selections?
3080ti
Hi,
for Polygon Selection mask, you can use the CryptoMaterialPinName pass: ciao Beppe
for Polygon Selection mask, you can use the CryptoMaterialPinName pass: ciao Beppe