Nodegraph

Generic forum to discuss Octane Render, post ideas and suggest improvements.
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m.arc.in
Licensed Customer
Posts: 53
Joined: Wed Jun 30, 2010 11:16 am
Location: RQM45

I think that it would be useful to hide the connecting lines on the nodegraph. Once everything is connected with each other, sometimes hiding the connecting lines would help in finding what is needed.

Sometimes the project looks like this:
Attachments
2018-07-20.png
win7 64/core i7 920/32GB RAM/3x GTX 580 3GB 4x GTX 970 4GB/blender 2.79/Rhino 5,0/octane 3
win7 64/core i5-460M/8GB RAM/GTX 460M 1,5GB/blender 2.79/Rhino 5,0/octane 3 (ASUS G73JW)
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Phantom107
Licensed Customer
Posts: 686
Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands

This can be solved by doing 2 things:

1. Buy a 4K (3840x2160) monitor, your resolution seems small and it hurts your creative freedom. They are not expensive anymore and this will greatly enhance your productive powers.

2. Create what I call 'passthrough' nodes to link stuff through, see the 2 pics I took attached.

In the Octane interface it can't handle if you try to create a passthrough node right away, I figured out the following workaround:
- Create 2 material nodes
- Create a group from these 2 nodes
- Go inside the group
- Delete the 2 material nodes and THEN in there create the input/output nodes and link them up
Attachments
pic2.JPG
pic1.JPG
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