A: Windows 64bit Pro (10.0.17134)
B: GTX 1080 Ti 11Gb
C: 64MB
D: 23.21.13.9135
E: 3.08
F: 3.08
G: C4D R19.053
H:
I am repeatedly getting the 700 and 719 CUDA errors which results in Octane crashing and having to restart Cinema 4D. It got to a point where it was crashing every 10-30 minutes and also not being able to complete renders. I have struggled to find exactly a specific things to recreate it, but if I have the Live Viewer on and I move the camera around a lot and adjust/create new materials (I'm mostly using specular materials with transmission colour and an absorption medium, if that counts for anything?). I am also getting corrupted material previews.
After reading through what seemed like a similar issue on this forum, I followed the advice and did a clean uninstall with DDU and then installed the recommended drivers. I'm relatively new to the world of C4D and Octane, so forgive me if there is a glaring mistake that I've not picked up. I've attached a few log files, an example scene file and a screen shot of the material preview glitch.
Any help on this would be massively appreciated as it is making an already tight deadline a bit more scary.
Many Thanks,
Jamie
Persistent CUDA error 700 & CUDA error 719 crashes.
Moderators: ChrisHekman, aoktar
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
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Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
I. Copies of the Octane Log window and Console window outputs (full text attached as a file to your post is recommended).
Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.
- JimJamGraphics
- Posts: 19
- Joined: Sun Jun 10, 2018 11:50 am
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- OctaneUploads_JJG.zip
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Your scene looks like doesn't have anything wrong. You may be in suffering by gpu/driver problems.
1-Did you tried to use 3.08.1?
2-Did you checked gpu temperatures in rendering?
3-Did you tried different drivers by clean installs?
1-Did you tried to use 3.08.1?
2-Did you checked gpu temperatures in rendering?
3-Did you tried different drivers by clean installs?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- JimJamGraphics
- Posts: 19
- Joined: Sun Jun 10, 2018 11:50 am
Hi aoktar, thanks for your response.
1. Do you mean v3.08.1 Standalone or Cinema 4D plugin? I can only see the following latest version from the download section: (3.08 Standalone) & (3.05.3 R1 Cinema 4D plugin)
2. I just manged to get it to crash whilst looking at the GPU temp with CPUID HWMonitor. The GPU went up to a maximum of 66C but was at around 56C when it crashed.
3. First of all I tried a clean install with the latest drivers. I then read on here that latest drivers might be an issue, so I read around and saw this thread:
viewtopic.php?f=30&t=68024#p341070
So I followed those instructions. Booted in Safe Mode, uninstalled both AMD and NVidia drivers, and then did a clean install with the Nvidia v391.35 drivers.
I've attached a larger scene project where the crashes are happening more frequently for me, just in case that helps shed any light onto the problem?
Thanks again,
Jamie.
1. Do you mean v3.08.1 Standalone or Cinema 4D plugin? I can only see the following latest version from the download section: (3.08 Standalone) & (3.05.3 R1 Cinema 4D plugin)
2. I just manged to get it to crash whilst looking at the GPU temp with CPUID HWMonitor. The GPU went up to a maximum of 66C but was at around 56C when it crashed.
3. First of all I tried a clean install with the latest drivers. I then read on here that latest drivers might be an issue, so I read around and saw this thread:
viewtopic.php?f=30&t=68024#p341070
So I followed those instructions. Booted in Safe Mode, uninstalled both AMD and NVidia drivers, and then did a clean install with the Nvidia v391.35 drivers.
I've attached a larger scene project where the crashes are happening more frequently for me, just in case that helps shed any light onto the problem?
Thanks again,
Jamie.
- Attachments
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- OctaneCrashTest.zip
- (25.36 MiB) Downloaded 196 times
- JimJamGraphics
- Posts: 19
- Joined: Sun Jun 10, 2018 11:50 am
It's still persistently crashing here. I'd say anywhere between 5 and 15 minutes of working on before it does. Occasionally the screen goes black for a few seconds and then comes back into Windows desktop view and Cinema 4D has closed down. and I don't even get a chance to see the crash log.
I have an older GTX 1080 (Not Ti and currently not installed). Is it worth me just trying to run that on it's own to identify if it's an issue with the Ti card?
Thanks,
Jamie
I have an older GTX 1080 (Not Ti and currently not installed). Is it worth me just trying to run that on it's own to identify if it's an issue with the Ti card?
Thanks,
Jamie
Latest builds are always here
viewtopic.php?f=85&t=66885
And 3.08.1-R4 here: Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- JimJamGraphics
- Posts: 19
- Joined: Sun Jun 10, 2018 11:50 am
Thanks again for replying aoktar.
I did eventually find that post. Sorry I'm still pretty new to Octane and this forum.
So I installed v3.08.1 R1 through to R4. And whilst R4 seemed a little more stable it still crashes.
I've attached a zip file that has a scene file that crashes my render when I do a Render to Picture Viewer, along with it's .log file.
Do you think trying my older 1080 card would be a good idea? The 1080 Ti is new.
Thanks,
Jamie
I did eventually find that post. Sorry I'm still pretty new to Octane and this forum.
So I installed v3.08.1 R1 through to R4. And whilst R4 seemed a little more stable it still crashes.
I've attached a zip file that has a scene file that crashes my render when I do a Render to Picture Viewer, along with it's .log file.
Do you think trying my older 1080 card would be a good idea? The 1080 Ti is new.
Thanks,
Jamie
I don't have XP4 to test your scene. Could you test it without vdbmesher? What happens on Live Viewer? May you have a lot of triangles in your scene?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- JimJamGraphics
- Posts: 19
- Joined: Sun Jun 10, 2018 11:50 am
It still crashes in renders where I have none of the X-Particles turned on.
Unfortunately I've got to focus on getting this project to a point so I can send it to a render farm, so I can't spend too much time trying to fix the problem. I'm finding a more stable work around for now... if I keep my pathtracing Max Samples low to something like 16, then it works a lot better.
I'm happy to collate my .log files on here though as and when it does crash. The one I've attached to this post I just had a very simple scene. Most of the assets where turned off and I was rendering at 128 Max Samples.
Thanks,
Jamie
Unfortunately I've got to focus on getting this project to a point so I can send it to a render farm, so I can't spend too much time trying to fix the problem. I'm finding a more stable work around for now... if I keep my pathtracing Max Samples low to something like 16, then it works a lot better.
I'm happy to collate my .log files on here though as and when it does crash. The one I've attached to this post I just had a very simple scene. Most of the assets where turned off and I was rendering at 128 Max Samples.
Thanks,
Jamie
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- octane 3.08.1 180706 111028.log
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