I'm making an attempt improving the material like Italian dressing (attached) which has transparency, translucency and particulates.
I have tried a mixed Glossy/Diffuse material with SSS, but it's just not getting there.
Any suggestions?
Thank you.
Rick
Liquid Rendering - Particulates
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Try to use only a Specular material with Scatteting Medium node, and geometry particles with a different Specular material with Instance Color or Instance Range for variations.
ciao Beppe
ciao Beppe

