Liquid Rendering - Particulates

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reberts2
Licensed Customer
Posts: 107
Joined: Tue Feb 23, 2010 2:48 pm

I'm making an attempt improving the material like Italian dressing (attached) which has transparency, translucency and particulates.
I have tried a mixed Glossy/Diffuse material with SSS, but it's just not getting there.
Any suggestions?
Thank you.
Rick
Attachments
real dressing.jpg
Win 7 64 | GTX260 x 2 | Core i7 860 | 4GB & OSX 10.6 | 8600M GT | Core 2 Duo | 4GB
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bepeg4d
Octane Guru
Posts: 10461
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Try to use only a Specular material with Scatteting Medium node, and geometry particles with a different Specular material with Instance Color or Instance Range for variations.
ciao Beppe
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