Render getting cut off, completely clueless

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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DaJeroen
Licensed Customer
Posts: 2
Joined: Sun Feb 21, 2016 11:48 am

frame 2
frame 2
CINEMA 4D_2018-06-18_08-35-39.png (118.39 KiB) Viewed 901 times
frame 1
frame 1
CINEMA 4D_2018-06-18_08-35-32.png (119.14 KiB) Viewed 901 times
No matter what I tried, my object(s) keep getting cut off when I try to render an animation. The ducks are simply moving forward...

Tried new drivers, reinstalling Octane, different versions... I'm completely clueless what to do.
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

i wont be any help at all.

just here to say that i had a similar mesh issue with a simple city animation. geometry kept blinking out on some frames. from what i encountered, this is a memory problem.
equally unhelpfully, i will say that i dont get this with any other rendering software and will never do a commercial project on octane again.
i dont have the nerve for it tbh.
DaJeroen
Licensed Customer
Posts: 2
Joined: Sun Feb 21, 2016 11:48 am

crackfox wrote:i wont be any help at all.

just here to say that i had a similar mesh issue with a simple city animation. geometry kept blinking out on some frames. from what i encountered, this is a memory problem.
equally unhelpfully, i will say that i dont get this with any other rendering software and will never do a commercial project on octane again.
i dont have the nerve for it tbh.
Wow you might actually be right, I turned on Render Instances in the cloner with the ducks and now it works..?
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