No matter what I tried, my object(s) keep getting cut off when I try to render an animation. The ducks are simply moving forward...
Tried new drivers, reinstalling Octane, different versions... I'm completely clueless what to do.
Render getting cut off, completely clueless
Moderators: ChrisHekman, aoktar
i wont be any help at all.
just here to say that i had a similar mesh issue with a simple city animation. geometry kept blinking out on some frames. from what i encountered, this is a memory problem.
equally unhelpfully, i will say that i dont get this with any other rendering software and will never do a commercial project on octane again.
i dont have the nerve for it tbh.
just here to say that i had a similar mesh issue with a simple city animation. geometry kept blinking out on some frames. from what i encountered, this is a memory problem.
equally unhelpfully, i will say that i dont get this with any other rendering software and will never do a commercial project on octane again.
i dont have the nerve for it tbh.
Wow you might actually be right, I turned on Render Instances in the cloner with the ducks and now it works..?crackfox wrote:i wont be any help at all.
just here to say that i had a similar mesh issue with a simple city animation. geometry kept blinking out on some frames. from what i encountered, this is a memory problem.
equally unhelpfully, i will say that i dont get this with any other rendering software and will never do a commercial project on octane again.
i dont have the nerve for it tbh.
