Bake Octane Scatter

Sub forum for help and tutorials.

Moderators: ChrisHekman, aoktar

Post Reply
User avatar
akvahouse
Licensed Customer
Posts: 30
Joined: Wed Apr 02, 2014 5:29 pm
Location: Ukraine, Kyiv
Contact:

Hello, can you tell me please how to bake octane scatter from Cinema 4d, and transfer it to Maya? Is it even possible?
Win 11 x64 | Amd threadripper 1950x | 128gb | Rtx 3090ti
User avatar
bepeg4d
Octane Guru
Posts: 10323
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
a possible solution is to export to Standalone, save all the position matrix in a csv file, and import it back into Maya.
The original geometry can be shared via FBX.
ciao Beppe
User avatar
akvahouse
Licensed Customer
Posts: 30
Joined: Wed Apr 02, 2014 5:29 pm
Location: Ukraine, Kyiv
Contact:

Hi, how import csv file in maya and place object in the same position and save rotation, exist some script for this purpose?
Win 11 x64 | Amd threadripper 1950x | 128gb | Rtx 3090ti
User avatar
bepeg4d
Octane Guru
Posts: 10323
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
sorry not a Maya expert, but if I remember well, it should be possible to drag and drop the .csv files into the node graph editor directly.
ciao Beppe
frankmci
Licensed Customer
Posts: 917
Joined: Fri May 26, 2017 2:00 pm
Location: Washington DC

akvahouse wrote:Hi, how import csv file in maya and place object in the same position and save rotation, exist some script for this purpose?
It's been a while since I did this, but I had success doing something similar by formatting a csv file as a simple .obj in a text editor. (The .obj file structure is very simple and you can find it well documented online.) That way each point becomes a vertex on a poly object when imported. The actual faces don't matter, so I just copy-pasted an appropriate block of text from another .obj of a sphere or something. It looks a mess, but you're not really using it for how it looks. I then used a particle system to place instanced geometry on each vertex.

Orientation may still be a problem though. I'm not sure if you'll get any kind of vector info with the csv. out of Stand Alone. I might have to give it a try, just to see.
Animation Technical Director - Washington DC
milanm
Licensed Customer
Posts: 261
Joined: Tue Apr 30, 2013 7:23 pm

Hi

You could convert scatter to alembic using the method linked below and then you could bring that alembic in Maya. Unfortunately, it's been 10 years or so since I switched from Maya to C4D so I've no idea if there is a way to preserve instances but hey it's Maya and in Maya EVERYTHING is possible with a bit of mel / python / c++ :)

viewtopic.php?p=319860#p319860

Regards
Milan
Colorist / VFX artist / Motion Designer
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780
Post Reply

Return to “Help / Tutorials”