Bake Octane Scatter
Moderators: ChrisHekman, aoktar
Hello, can you tell me please how to bake octane scatter from Cinema 4d, and transfer it to Maya? Is it even possible?
Win 11 x64 | Amd threadripper 1950x | 128gb | Rtx 3090ti
Hi,
a possible solution is to export to Standalone, save all the position matrix in a csv file, and import it back into Maya.
The original geometry can be shared via FBX.
ciao Beppe
a possible solution is to export to Standalone, save all the position matrix in a csv file, and import it back into Maya.
The original geometry can be shared via FBX.
ciao Beppe
Hi, how import csv file in maya and place object in the same position and save rotation, exist some script for this purpose?
Win 11 x64 | Amd threadripper 1950x | 128gb | Rtx 3090ti
Hi,
sorry not a Maya expert, but if I remember well, it should be possible to drag and drop the .csv files into the node graph editor directly.
ciao Beppe
sorry not a Maya expert, but if I remember well, it should be possible to drag and drop the .csv files into the node graph editor directly.
ciao Beppe
It's been a while since I did this, but I had success doing something similar by formatting a csv file as a simple .obj in a text editor. (The .obj file structure is very simple and you can find it well documented online.) That way each point becomes a vertex on a poly object when imported. The actual faces don't matter, so I just copy-pasted an appropriate block of text from another .obj of a sphere or something. It looks a mess, but you're not really using it for how it looks. I then used a particle system to place instanced geometry on each vertex.akvahouse wrote:Hi, how import csv file in maya and place object in the same position and save rotation, exist some script for this purpose?
Orientation may still be a problem though. I'm not sure if you'll get any kind of vector info with the csv. out of Stand Alone. I might have to give it a try, just to see.
Animation Technical Director - Washington DC
Hi
You could convert scatter to alembic using the method linked below and then you could bring that alembic in Maya. Unfortunately, it's been 10 years or so since I switched from Maya to C4D so I've no idea if there is a way to preserve instances but hey it's Maya and in Maya EVERYTHING is possible with a bit of mel / python / c++
viewtopic.php?p=319860#p319860
Regards
Milan
You could convert scatter to alembic using the method linked below and then you could bring that alembic in Maya. Unfortunately, it's been 10 years or so since I switched from Maya to C4D so I've no idea if there is a way to preserve instances but hey it's Maya and in Maya EVERYTHING is possible with a bit of mel / python / c++

viewtopic.php?p=319860#p319860
Regards
Milan
Colorist / VFX artist / Motion Designer
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780