Convert Octane Scatter objects to C4D instances?
Moderators: ChrisHekman, aoktar
- martincarlson
- Posts: 319
- Joined: Mon Nov 03, 2014 10:18 am
- Location: Sweden
- Contact:
Is this possible? Say Octane scatter has generated 100 trees for me. I like the postition of all hundred trees except in one place where I want to remove 10 trees.
Martin Carlson, Visual and Audial Designer at Katzenwaffe Creative Studio | www.katzenwaffe.se | Soundcloud | Twitter
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
Hi Martin,
probably I have not understood the question, but can't you use a vertex map to remove the 10 trees?
ciao beppe
probably I have not understood the question, but can't you use a vertex map to remove the 10 trees?
ciao beppe
- martincarlson
- Posts: 319
- Joined: Mon Nov 03, 2014 10:18 am
- Location: Sweden
- Contact:
Ah. Yes. That might work. Thanks!bepeg4d wrote:Hi Martin,
probably I have not understood the question, but can't you use a vertex map to remove the 10 trees?
ciao beppe
Martin Carlson, Visual and Audial Designer at Katzenwaffe Creative Studio | www.katzenwaffe.se | Soundcloud | Twitter
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
1. Set Maximum Time to 1 in Project Settings if you don't want any animation.VVG wrote:Convert Octane Scatter to object (curent state to Object)
how?
2. Delete everything except the Scatter object and all geometry that you want to convert.
3. Start LiveViewer -> Export To ... -> Animated Package (orbx)
4. Open the exported orbx in Standalone and use File -> Unpack package...
5. Import geometry.abc from assets folder in C4D with Scale option set to Meters.
6. Use the free Instance Vault plugin and Search option in Object Browser to convert objects to instances.
Regards
Milan
Colorist / VFX artist / Motion Designer
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780
thanks, I will try this method.milanm wrote:1. Set Maximum Time to 1 in Project Settings if you don't want any animation.VVG wrote:Convert Octane Scatter to object (curent state to Object)
how?
2. Delete everything except the Scatter object and all geometry that you want to convert.
3. Start LiveViewer -> Export To ... -> Animated Package (orbx)
4. Open the exported orbx in Standalone and use File -> Unpack package...
5. Import geometry.abc from assets folder in C4D with Scale option set to Meters.
6. Use the free Instance Vault plugin and Search option in Object Browser to convert objects to instances.
Regards
Milan
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
Hahaha. You killed me. Nice. Thank you. I didn't even try that... (shaking my head)aoktar wrote:Try to switch to "Display Type=Object" and press 'C' while clones are visible.
Ahmet. Please, if you have any more tricks like that, that maybe only you know about, because, well, you made the plugin, it would be really nice if you shared them with us on the forum occasionally. Maybe in a sticky topic. No video, just short text posts just like your tip above. Only plugin specific stuff, about scatter, node editor, material stacking etc. Short and quick.
I see some tips like that in the release threads, but they get lost after a new version comes out. It's hard to keep track.
Regards
Milan
Colorist / VFX artist / Motion Designer
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780
milanm wrote:Hahaha. You killed me. Nice. Thank you. I didn't even try that... (shaking my head)aoktar wrote:Try to switch to "Display Type=Object" and press 'C' while clones are visible.
Ahmet. Please, if you have any more tricks like that, that maybe only you know about, because, well, you made the plugin, it would be really nice if you shared them with us on the forum occasionally. Maybe in a sticky topic. No video, just short text posts just like your tip above. Only plugin specific stuff, about scatter, node editor, material stacking etc. Short and quick.
I see some tips like that in the release threads, but they get lost after a new version comes out. It's hard to keep track.
Regards
Milan

Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw