Possible Bug - Get T Texture
Moderator: juanjgon
- 3dreamstudios
- Posts: 479
- Joined: Fri Apr 03, 2015 8:55 pm
I use the Get T Texture quite a bit on old objects as we update our library to Octane. I have found that in the new version of the plugin you have to keep the old STANDARD surface type active for Get T Texture to work on Diffuse Material Node. If this can be worked around it would be nice. No big deal if it had to be this way...
Yes, sorry, this is a limitation that we have found long time ago on LW2018, without a fix yet. The problem, as you can see, is that now, due to the fact that the standard material is also a node, it must be linked to the material input or the LW SDK functions to get its information doesn't work.
Thanks,
-Juanjo
Thanks,
-Juanjo
- 3dreamstudios
- Posts: 479
- Joined: Fri Apr 03, 2015 8:55 pm
No worries, just a different workflow now. Thanks for the feedback.juanjgon wrote:Yes, sorry, this is a limitation that we have found long time ago on LW2018, without a fix yet. The problem, as you can see, is that now, due to the fact that the standard material is also a node, it must be linked to the material input or the LW SDK functions to get its information doesn't work.
Thanks,
-Juanjo