Possible Bug - Get T Texture

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

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3dreamstudios
Licensed Customer
Posts: 479
Joined: Fri Apr 03, 2015 8:55 pm

I use the Get T Texture quite a bit on old objects as we update our library to Octane. I have found that in the new version of the plugin you have to keep the old STANDARD surface type active for Get T Texture to work on Diffuse Material Node. If this can be worked around it would be nice. No big deal if it had to be this way...
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Yes, sorry, this is a limitation that we have found long time ago on LW2018, without a fix yet. The problem, as you can see, is that now, due to the fact that the standard material is also a node, it must be linked to the material input or the LW SDK functions to get its information doesn't work.

Thanks,
-Juanjo
3dreamstudios
Licensed Customer
Posts: 479
Joined: Fri Apr 03, 2015 8:55 pm

juanjgon wrote:Yes, sorry, this is a limitation that we have found long time ago on LW2018, without a fix yet. The problem, as you can see, is that now, due to the fact that the standard material is also a node, it must be linked to the material input or the LW SDK functions to get its information doesn't work.

Thanks,
-Juanjo
No worries, just a different workflow now. Thanks for the feedback.
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