Hello,
I'm trying to render a pyro explosion but there seems to be a glitch happening when the voxel size goes high. I've attached a screenshot to show the artifact. the vdb has 300m+ voxels but I still have 4gb free vram (I have titan xp, 12gb). I remember this happening last year but I haven't followed on it.
volume rendering glitch
Moderator: juanjgon
Yes please, perhaps this problem is related to Houdini 16.0, but if you can reproduce it in H16.5, a scene to reproduce the problem here could help a lot.FahadA92 wrote:Hello,
Just wanted to let you know that I get the same glitch with H16.0.736 and newest production build. I'm going to test it on 16.5 in my other machine and let you know.
Thanks,
-Juanjo