Hi all,
So, I'm just now getting into the node editor in Octane C4D. My plan is to make an emissive element flicker by attaching a sin wave to it (I'd prefer to use the vibrate take to generate flickering values, but can't seem to figure out how to connect the C4D node system to Octane's node system.
Anyway, I can't seem to figure out how to access anything but the texture or distribution parameters of the blackbody emission node.
Am I missing something?
Thanks!
Justin
Connect sin wave to emission power for flickering light
Moderators: ChrisHekman, aoktar
Hi,
you need to drag the emission node in the Xpresso window: ciao Beppe
you need to drag the emission node in the Xpresso window: ciao Beppe