Connect sin wave to emission power for flickering light

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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crowellster
Licensed Customer
Posts: 36
Joined: Tue Feb 16, 2016 12:13 am

Hi all,
So, I'm just now getting into the node editor in Octane C4D. My plan is to make an emissive element flicker by attaching a sin wave to it (I'd prefer to use the vibrate take to generate flickering values, but can't seem to figure out how to connect the C4D node system to Octane's node system.

Anyway, I can't seem to figure out how to access anything but the texture or distribution parameters of the blackbody emission node.

Am I missing something?

Thanks!
Justin
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bepeg4d
Octane Guru
Posts: 10375
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,
you need to drag the emission node in the Xpresso window:
Screen Shot 2018-04-17 at 09.59.57.png
NoiseEmission.c4d.zip
(76.63 KiB) Downloaded 187 times
ciao Beppe
crowellster
Licensed Customer
Posts: 36
Joined: Tue Feb 16, 2016 12:13 am

Oh, thanks! I'll give that a try.
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