what the hell? (sorry, couldn't describe it better :O )

Poser (Integrated Plugin developed by Paul Kinnane)

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gsfcreator
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just testing my way into OR and learning the engine...and look what happened.

(V4 with Eliza).

this is how it looks on poser:
wtf1.png
and that's in the Octane render. look what happened to her leg :( :| :
wtf2.png
any idea how to fix this issue?

<3
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face_off
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Try changing the skinning method to Figure->Skinning Method->Poser Unimesh.

Paul
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gsfcreator
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face_off wrote:Try changing the skinning method to Figure->Skinning Method->Poser Unimesh.

Paul
changed it to no avail. i tried changing it to all of the figures as well (shoes/socks and the figure itself). same results. what else can it be?
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face_off
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what else can it be?
I'm not sure - sorry. I have never seen that before. Double check that all body parts of the figure are scaled to 100%. And try deleting the shoes to see if that fixes it.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
gsfcreator
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Posts: 129
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face_off wrote:
what else can it be?
I'm not sure - sorry. I have never seen that before. Double check that all body parts of the figure are scaled to 100%. And try deleting the shoes to see if that fixes it.

Paul
I deleted all the props and rendered only the figure. same result. thats a basic V4 with morph++ and a Eliza (renderosity). it renders perfectly in firefly. the issue is within OR and the import process...
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wimvdb
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The legs render normally for me with Eliza morphs applied.
feet.png
It does not look like a mesh break either. It almost looks as if there is negative displacement active. But the supplied skin textures of Eliza do not have displacement maps.
Is there a displacement node active in material for the feet? Check in the plugin material.
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gsfcreator
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wimvdb wrote:The legs render normally for me with Eliza morphs applied.
The attachment feet.png is no longer available
It does not look like a mesh break either. It almost looks as if there is negative displacement active. But the supplied skin textures of Eliza do not have displacement maps.
Is there a displacement node active in material for the feet? Check in the plugin material.

YES! :O :
displacement.png
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gsfcreator
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Posts: 129
Joined: Sat Mar 31, 2018 9:45 pm

wimvdb wrote:The legs render normally for me with Eliza morphs applied.
feet.png
It does not look like a mesh break either. It almost looks as if there is negative displacement active. But the supplied skin textures of Eliza do not have displacement maps.
Is there a displacement node active in material for the feet? Check in the plugin material.
you are a mere genius. I disconnected the displacement and the issue solved!

now, I'm trying to figure out what happened: I applied the Eliza to an improved V4 model I've created many years ago. I remember that I tweaked her foot prints to improve them...I re-shaped a displacement map with some high resolution images that I shot, and create toe-prints for V4. it worked in poser firefly (I think it was a displacement map, but its been a while...), but maybe this is what caused the problem!
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wimvdb
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Ok, look at the displacement map and see if it is a black or gray zero level map. If you see actual black in the displacement map, it is most likely a black zero level map.
Set the mid level to 0. This will fix it.

I am currently writing some kind of tutorial/user guide in which I explain and show all of these little things. Not sure when that is finished, but in it will be all of those questions you asked.

Having said that - most of the questions are indeed generic Octane questions as Paul said and the Octane tutorials will explain those. I will focus mostly on where Octane is different from Poser and how to get those done in Octane.
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gsfcreator
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Just in case anybody else bumps into the same issue, I've managed to solve it.

I had a displacement, as wimVdb mentioned, that wasn't came originally with the figure. when I disconnected it, the render worked properly, but I lost the displacement's purpose (in this case = realistic wrinkles on her soles).

played around. kept the discplacement and changed displacement --> texture --> mid level from 0.5 to 0. problem solved! :)
displacement issue solved.png
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