Doing a bit of testing, trying to get a good see through plastic. I am wanting to use the falloff node to control the scattering.
here is my node setup....
I have a white texture and a black texture through a mix node. With the mix at zero percent. This is what it looks like
At 100%, it looks like this.....
So I want to control this with a fall off. Which I have set to min 0 and max 1. But when I plug this into the mix, I get this...
What they hell am I doing wrong?
Help with falloff node. What am I missing.
Moderator: juanjgon
- gordonrobb
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- gordonrobb
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just the defaults. 1,0 and 6 (although I want it to be 10). there is a massive increase in how bright the surface is. Surely 1, should equate 100% mix, which should mean that part should just look like the surface does in the 100% image.
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- gordonrobb
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I’ll package it up when I get home. How do I send it to you? 

Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
gordonrobb wrote:I’ll package it up when I get home. How do I send it to you?
You can attach it to a pm, or use my email [email protected]
Thanks,
-Juanjo
- gordonrobb
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I have sent you the file. Let me know what I'm doing wrong 

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- gordonrobb
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OK, thanks. So am I right in my assumption that this should allow me to blend between the two? And I wasn’t doing anything wrong?
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