Hi there!
Im working on an animation and i have a noise issue on the ground, it suddenly stops when all objects are static.
I guess that the render stops calculating once there is no animation and repeats the same image over and over.
I would like to know which render option disable that, cause I didnt find any cache or similar in the octane render settings.
Thanks!
Noise stops on textures ground
Moderators: ChrisHekman, aoktar
Hi pablocambronero,
sorry but I have not understood your issue.
Do you mind to share some screenshots or, even better, the complete scene with assets?
You can send me a PM if the scene is confidential.
ciao Beppe
sorry but I have not understood your issue.
Do you mind to share some screenshots or, even better, the complete scene with assets?
You can send me a PM if the scene is confidential.
ciao Beppe
Put a simple object which is not visible to camera and animate that. So renderer will find an update and restart the render on every frames.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw