instances + UVWmap render speed problem

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ramone163
Licensed Customer
Posts: 253
Joined: Tue Aug 28, 2012 5:12 pm

3ds max 2017 - v3.07 - 4.44
Objects: balls, instances, movable proxy.
Everything rendering fine. But when I add UVWMap to all objects, evaluation and render time is x20 time slower. But GPU mem used is same: 0,5 Gb.
Can you please fix this.

Check my images:
Attachments
Objects: balls, instances, movable proxy.
Objects: balls, instances, movable proxy.
Objects: balls, instances, movable proxy + UVWmap
Objects: balls, instances, movable proxy + UVWmap
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
User avatar
paride4331
Octane Guru
Posts: 3819
Joined: Fri Sep 18, 2015 7:19 am

Hi ramone163,
4.44 seems to work correctly.
Would you like to share your scene I could take a look at it.
Regards
Paride
Attachments
uwv.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
ramone163
Licensed Customer
Posts: 253
Joined: Tue Aug 28, 2012 5:12 pm

Hi paride4331.
I think you just selected one ball and added UVWmap? Try to select all balls and add one UVWmap.
Please check my scene:
Try to render for example frame 50. Then select all balls and delete UVWmap and render again. You will see the difference.

Best,
ramone
Attachments
Balls_Baked_01_test.zip
(2.25 MiB) Downloaded 178 times
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
ramone163
Licensed Customer
Posts: 253
Joined: Tue Aug 28, 2012 5:12 pm

One more thing in my scene:
1) objects are instances with MovableProxy - render time 1 sec
2) objects are unique with MovableProxy - render time 10 sec
3) objects are unique without MovableProxy - render time 4 sec
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
User avatar
paride4331
Octane Guru
Posts: 3819
Joined: Fri Sep 18, 2015 7:19 am

Hi Ramone163,
thanks, I will report this issue to developer to better understand.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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