3ds max 2017 - v3.07 - 4.44
Objects: balls, instances, movable proxy.
Everything rendering fine. But when I add UVWMap to all objects, evaluation and render time is x20 time slower. But GPU mem used is same: 0,5 Gb.
Can you please fix this.
Check my images:
instances + UVWmap render speed problem
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Before posting a bug report, please check the following:
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2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
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- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hi paride4331.
I think you just selected one ball and added UVWmap? Try to select all balls and add one UVWmap.
Please check my scene:
Try to render for example frame 50. Then select all balls and delete UVWmap and render again. You will see the difference.
Best,
ramone
I think you just selected one ball and added UVWmap? Try to select all balls and add one UVWmap.
Please check my scene:
Try to render for example frame 50. Then select all balls and delete UVWmap and render again. You will see the difference.
Best,
ramone
- Attachments
-
- Balls_Baked_01_test.zip
- (2.25 MiB) Downloaded 178 times
One more thing in my scene:
1) objects are instances with MovableProxy - render time 1 sec
2) objects are unique with MovableProxy - render time 10 sec
3) objects are unique without MovableProxy - render time 4 sec
1) objects are instances with MovableProxy - render time 1 sec
2) objects are unique with MovableProxy - render time 10 sec
3) objects are unique without MovableProxy - render time 4 sec
- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hi Ramone163,
thanks, I will report this issue to developer to better understand.
Regards
Paride
thanks, I will report this issue to developer to better understand.
Regards
Paride
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