Question about gradient

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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RzK
Licensed Customer
Posts: 3
Joined: Mon Jul 31, 2017 6:01 am

Hi everyone!
I have a high poly mesh without UV's and I want to darken the botton of a mesh to use it as additional multiply for a diffuse.
Is it possible to do with a gradient map or any other way?
It seems that gradient itself works as a controller and I can't find a way to wire a UV mapping node to it. Or maybe there is other way to make this gradient effect happen?

Appreciate any help!
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paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

Hi RzK,
something like this?
Regards
Paride
Attachments
sample.zip
(18.33 MiB) Downloaded 143 times
grad.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
RzK
Licensed Customer
Posts: 3
Joined: Mon Jul 31, 2017 6:01 am

Hey, paride4331! Exactly what I needed. You used sine wave as a dud for uv projection and transformation. Elegant solution :)
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