Hi everyone!
I have a high poly mesh without UV's and I want to darken the botton of a mesh to use it as additional multiply for a diffuse.
Is it possible to do with a gradient map or any other way?
It seems that gradient itself works as a controller and I can't find a way to wire a UV mapping node to it. Or maybe there is other way to make this gradient effect happen?
Appreciate any help!
Question about gradient
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- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi RzK,
something like this?
Regards
Paride
something like this?
Regards
Paride
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