Hello everyone, I had a problem with the normal map, it is inverted when applied, if the uv is done with mirroring. In a standalone version it works exactly the same. Here is an example of how a normal map should work:
1. Operating System (Windows 10)
2. Graphics Card(s) model (gtx 1060 6gb)
3. RAM Capacity (32 GB)
4. Nvidia driver version (388.43)
5. OctaneRender Standalone version, if installed (OctaneRender 3.07)
6. OctaneRender plugin version (Octane render for Cinema 4D 3.07 - R2)
7. Host application version, including build number if available (Cinema 4D R17.055)
And an example of how she works in octane:
This is how the model uv looks:
Help please solve this problem. Thank you for attention.Problem with normal map
Moderators: ChrisHekman, aoktar
Win 11 x64 | Amd threadripper 1950x | 128gb | Rtx 3090ti
What's standalone?
Getting inverse effect is normal if you used symmetry effect. Half part should have inverted normals. Please fix it.
Getting inverse effect is normal if you used symmetry effect. Half part should have inverted normals. Please fix it.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Good afternoon, how I can fix this problem without changing the uv? I received an alembic file and therefore I can not change the uv. This problem does not appear in the marmoset and redshift, so I think this is specifically a problem in Octane. I'm not the biggest fan of the redshift, but I want to use octane for rendering.aoktar wrote:What's standalone?
Getting inverse effect is normal if you used symmetry effect. Half part should have inverted normals. Please fix it.
Win 11 x64 | Amd threadripper 1950x | 128gb | Rtx 3090ti
Hi ,I had the same problem a couple of years ago. the issue is with octane that doesn't interpret the mirror part even when the normals in the model are correct.
here is my post, sadly with this engine there is no direct solution the model must have complete uvs, overlapping mirrored uvs are no allowed or create a second material and assign it to the mirrored part with the inverted option active, not ideal but works.
viewtopic.php?f=30&t=58187&p=299156#p299156
sadly thou all other engines that I use don't have this issue.
best regards.
Omar
here is my post, sadly with this engine there is no direct solution the model must have complete uvs, overlapping mirrored uvs are no allowed or create a second material and assign it to the mirrored part with the inverted option active, not ideal but works.
viewtopic.php?f=30&t=58187&p=299156#p299156
sadly thou all other engines that I use don't have this issue.
best regards.
Omar
Omar Tavera
Awesome Generalist
omardex.artstation.com
Octane render for c4d but moving more toward standalone with one 980ti
Awesome Generalist
omardex.artstation.com
Octane render for c4d but moving more toward standalone with one 980ti
Hi, thanks for the advice, I found the truth a little more correct way, I need to invert the green channel in the normal map, and add it to the mirrored geometry part.omardex wrote:Hi ,I had the same problem a couple of years ago. the issue is with octane that doesn't interpret the mirror part even when the normals in the model are correct.
here is my post, sadly with this engine there is no direct solution the model must have complete uvs, overlapping mirrored uvs are no allowed or create a second material and assign it to the mirrored part with the inverted option active, not ideal but works.
viewtopic.php?f=30&t=58187&p=299156#p299156
sadly thou all other engines that I use don't have this issue.
best regards.
Omar
Win 11 x64 | Amd threadripper 1950x | 128gb | Rtx 3090ti