Hi, when dealing with hair ( mesh with opacity map ) octane slooow down a lot as there is many mesh with opacity map in front of each other.
Opacity is grey image, I would like to know if we can have black and white map, and if it could speed up the rendering ?
slow opacity map
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
Hi HHbomb,
the only way to speed up the rendering is to disable the Alpha Shadow option, but this is not possible, most of the times.
It is far better to use cutted out instance geometry for grass, leaves, and so on, without alpha channel, to speed up the rendering.
ciao beppe
the only way to speed up the rendering is to disable the Alpha Shadow option, but this is not possible, most of the times.
It is far better to use cutted out instance geometry for grass, leaves, and so on, without alpha channel, to speed up the rendering.
ciao beppe
Thanks for answer.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
maybe one day it will be possible to do alpha shadows per object. It would help SO MUCH.bepeg4d wrote:Hi HHbomb,
the only way to speed up the rendering is to disable the Alpha Shadow option, but this is not possible, most of the times.
It is far better to use cutted out instance geometry for grass, leaves, and so on, without alpha channel, to speed up the rendering.
ciao beppe