I'm having some issues with Octane attempting to connect multiple closed splines when using hair on a connect object.
Essentially im putting a single spline object with multiple closed pieces into a cloner. Octane hair connects everything as a single piece of hair. It then bugs out and crashes shortly afterwards.
I've done this with a sweep nurb using the same technique but it is rather slow in both the viewport and to package for the renderer. If i were to realistically render this in motion, I will need to get it on the GPU somehow using hair.
Attached bug report and scene file with two different instances that have unwanted results. Aside from the undesired visual result, crashing occurs within minutes after adding hair. Is there a potential memory leak?
Nothing out of the ordinary as it pertains to log files:
--------------------------- EXPORT LOG ---------------------------
Create Materials....
Export materials time= 27.338 ms
Collect objects time= 11.26 ms
Mesh creation time = 15.012 ms.
MB:0/0 ST/MOV:0/1 Nodes:12 Tris:0 DispTris:0 Hairs:0 Meshes:0
VRAM used/free/max:272Mb/9.387Gb/12Gb Out-of-core used:0Kb total used RAM:9.783Gb
Total export Time = 101.517 ms
Stats below:
Windows 10 Pro
Cinema4D R19.024
Octane 3.07-R2
Octane Standalone 3.07
4x TitanX Pascal
NVIDIA Driver 388.13
256 GB Ram Capacity
Issues with Hair on Multiple Closed Splines
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Before posting a bug report, please check the following:
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Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
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D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
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Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
I. Copies of the Octane Log window and Console window outputs (full text attached as a file to your post is recommended).
Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.
- Attachments
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- hair_bugreport.rar
- (76.61 KiB) Downloaded 160 times
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- _BugReport.txt
- (646.4 KiB) Downloaded 216 times
Thanks for report! I'm checking.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw