could octane render in background?

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
3dland
Licensed Customer
Posts: 18
Joined: Fri Mar 19, 2010 3:45 am

just like maya's command line render.don't need to open octane renderer every time and render file directly.it waste so many time on open octane.
User avatar
roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

A rendering can be started from the command line, run "octane.exe --help" to see the command line options available.

A basic rendering command looks like this:

Code: Select all

octane.exe --quiet --exit -m "mymeshnode" --samples 50 -o "out.png" "scene.ocs"
the -m flag gives the name of the mesh node you want to render.
vipvip
Licensed Customer
Posts: 726
Joined: Fri Apr 22, 2011 9:28 am

an animation rendering command line ( batch render command line for multiple scenes, like maya ones ) would be particulary interesting:
perhaps to include in 3D-apps exporters scripts ( -> octane renderer command line applies only on stills (?) )
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

vipvip wrote:an animation rendering command line ( batch render command line for multiple scenes, like maya ones ) would be particulary interesting:
perhaps to include in 3D-apps exporters scripts ( -> octane renderer command line applies only on stills (?) )
One problem is, that you must export the mesh for every frame if you have geometry changes.
The next problem is, to export the mesh for the next scene.
For that you must load the scene and export again all frames.

A Max/Maya/Softimage/Whatever command line renderer can read the native scene file, in which is all the data he need to render.
This is, what a standalone renderer can´t, he must import frame by frame.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
vipvip
Licensed Customer
Posts: 726
Joined: Fri Apr 22, 2011 9:28 am

I understand: i'm afrais you're right.
Just hoping...
3dland
Licensed Customer
Posts: 18
Joined: Fri Mar 19, 2010 3:45 am

i mean don't need open octane render again and again.just render frame by command line. we use "render -mr....."to render frame with mentalray.but computer don't do the thing like open maya and render frame and then close maya.but octane do that.
3dland
Licensed Customer
Posts: 18
Joined: Fri Mar 19, 2010 3:45 am

this is a very important problem.it waste so many time on open octane and then close.also it's automatically.
vipvip
Licensed Customer
Posts: 726
Joined: Fri Apr 22, 2011 9:28 am

i agree
it would be great to btain a automatic soltution for batch rendering multiples scenes.
Very few chances with the actual octane's logic...
User avatar
abstrax
OctaneRender Team
Posts: 5508
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

vipvip wrote:i agree
it would be great to btain a automatic soltution for batch rendering multiples scenes.
Very few chances with the actual octane's logic...
That is planned, too, but we are not there yet.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
vipvip
Licensed Customer
Posts: 726
Joined: Fri Apr 22, 2011 9:28 am

ok, good news ! :)
thanx for the info
Post Reply

Return to “General Discussion”