Hi! This is a test build of the OctaneRender™ 3.0 for LightWave™ plugin version 3.08.0.0, available for Lightwave 10.1, 11.6 and 2015.3 Windows x64 and OSX. This build is compiled using the Octane 3.08 test6 core.
This is a build released only to include the new Octane 3.08 features. The next build will include also fixes on the plugin side for some reported issues.
The Octane OSL feature is supported using the new "Octane OSL" LightWave node. The same LightWave node can be used for Texture, Camera or Projection OSL nodes. It works populating the node inputs from the OSL shader parameters after selecting it in the "OSL file" option. To control these OSL parameters, you can link any of the LightWave constant nodes (for the integer, scalar or vector type parameters), or Octane texture or projection nodes (for the texture or projection type parameters). The OSL string parameters are not supported yet. The LightWave plugin has the transformations nodes embedded in the "Octane Projection" node, so you don't need to define a transformation parameter in the shader.
Note: The Windows plugin is now compiled using Visual Studio 2015. If you have problems to add the plugin to the Layout, try again after installing the Visual C++ 2015 redistributable package:
https://www.microsoft.com/en-US/downloa ... x?id=53840
Release 3.08.0.0
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... t6_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
New features
New Octane 3.08 features: viewtopic.php?f=33&t=63219
Overview of OSL Shaders in Octane: https://docs.otoy.com/osl/
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/Lightwave3DH/Ligh ... Manual.htm
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RELEASE 3.08.0.0
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* NEW PLUGIN FEATURES:
- Toon Material node.
- Toon Ramp node.
- New Octane toon lights available in the Octane_light.
- Metal Material node.
- New specular modes in glossy and specular materials.
- New anisotropic feature in glossy and specular materials.
- Improved clay rendering.
- Additional response curves in the imager node. "sRGB" is the new default one.
- Custom LUT support in tone-mapping imager node. New "Octane LUT" node.
- Replaced the bool parameter "Gamma before response" in the imager node with the new enum parameter "Order".
- OSL node. Texture, Camera and Projection node types. Parameters supported using LightWave/Octane node input pins.
Thanks,
-Juanjo
OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.0
Moderator: juanjgon
- wireframex
- Posts: 327
- Joined: Sat Apr 14, 2012 4:36 pm
- Location: Near Paris, France
Thanks Juanjo 

Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
Thanks a bunch !
Is that screenshot from LW 2018 ? Font is much nicer and bigger, more readable but there are some errors in font rendering.
In the node it says Outline thickness but in the node properties it says outline width.
Diffuse parameter in Metallic Material doesn't do anything.
Is that screenshot from LW 2018 ? Font is much nicer and bigger, more readable but there are some errors in font rendering.
In the node it says Outline thickness but in the node properties it says outline width.
Diffuse parameter in Metallic Material doesn't do anything.
19 x NVIDIA GTX http://www.borisgoreta.com
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
YES!!!! Thanks J!!! 

Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
- gamedesign
- Posts: 77
- Joined: Tue Jan 14, 2014 12:53 pm
Great stuff, going to try it now 
I am never quite sure which version of the standalone Octane I need to have installed for each LightWave Octane version. Does it say somewhere?

I am never quite sure which version of the standalone Octane I need to have installed for each LightWave Octane version. Does it say somewhere?
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
This bug happens during IPR rendering and some fiddling with the surfaces.
19 x NVIDIA GTX http://www.borisgoreta.com
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
Here is another bug:
viewtopic.php?f=33&t=64362&start=40#p328478
If I remove color correct nodes then it works.
If I then go left to the image node and change gamma value I get a render failure.
Just went back to previous plugin version and I can confirm the bugs are related to the latest version only.
viewtopic.php?f=33&t=64362&start=40#p328478
If I remove color correct nodes then it works.
If I then go left to the image node and change gamma value I get a render failure.
Just went back to previous plugin version and I can confirm the bugs are related to the latest version only.
19 x NVIDIA GTX http://www.borisgoreta.com
I really like the way this forum is alive and active for LW user. I will surely make my upgrade from Octane Render 2.0
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
Hi Boris,BorisGoreta wrote:Thanks a bunch !
Is that screenshot from LW 2018 ? Font is much nicer and bigger, more readable but there are some errors in font rendering.
In the node it says Outline thickness but in the node properties it says outline width.
Diffuse parameter in Metallic Material doesn't do anything.
The screenshot is from LW2015 in a 4k monitor with the workspace scaled. I'm afraid that LW2018 doesn't have big improvements related to the hi DPI monitors yet.
I've fixed the "Outline Width" typo. It should be "Outline Thickness", like in the Standalone.
The mixing between the diffuse and the specular parameters in the Metallic material is controlled linking a texture node the new "Specular Map" input. But, you are right, I've found a bug and this input is not working fine. I've fixed this critical issue for the next build, as you can see in the attached image.
Thanks for reporting these issues!
-Juanjo