I was bored yesterday so i decided to make a water sim in a bowl. With some grass/ground.
Water Simulation:
250 Res
2.000 smoothing
2 subdiv
1 tracer particles
1.000 generated particles
30 min to bake for 250 frames
could have gone higher though
All grass was planes curved with an alpha texture.
Along with the bowl and ground Col/Bump Texture.
43 Minutes for it to render to my liking.
Pathtracing
2K Res downscale to monitor res
With some color changes in After Effects
GTX 580
