splash in a bowl

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radiant
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Posts: 699
Joined: Mon Apr 05, 2010 12:00 pm
Location: Adelaide, Australia
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Hello guys,

I was bored yesterday so i decided to make a water sim in a bowl. With some grass/ground.

Water Simulation:

250 Res
2.000 smoothing
2 subdiv
1 tracer particles
1.000 generated particles
30 min to bake for 250 frames
could have gone higher though

All grass was planes curved with an alpha texture.
Along with the bowl and ground Col/Bump Texture.

43 Minutes for it to render to my liking.
Pathtracing
2K Res downscale to monitor res
With some color changes in After Effects
GTX 580

Image
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
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steveps3
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Joined: Sat Aug 21, 2010 4:07 pm
Location: England

really good grass.
The droplets look wonderful.

The texture on the bowl isn't quite right, the grain on the top of the bowl goes in a different direction to the grain on the sides.

What did you model in?
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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radiant
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Location: Adelaide, Australia
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Blender :D
the uv mapping was difficult :cry:
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
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steveps3
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Joined: Sat Aug 21, 2010 4:07 pm
Location: England

Curves are always tricky.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
zenonn
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Posts: 75
Joined: Sat Mar 06, 2010 2:56 am
Location: USA

The grass and water look great radiant. Just the UV issues on the bowl.
vipvip
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Posts: 726
Joined: Fri Apr 22, 2011 9:28 am

Nice !
Is it pissible to render directly particles from blender ( 2.57) to octane ?
With which version of exporter ?
Thanks
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radiant
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Joined: Mon Apr 05, 2010 12:00 pm
Location: Adelaide, Australia
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all water was by the fluid simulator baked.
So the particles in the fluid simulator not the particle system.
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
vipvip
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Posts: 726
Joined: Fri Apr 22, 2011 9:28 am

ok - thanks
hadouken
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really cool. the only thing that bothers me is that with a texture that looks that worn, the edges of the bowl should have some radius of bevel. the edges are really sharp now.
Intel Core i5-2500
6GB DDR3
GTX470
Windows7 Home Premium 64-bit

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ephdot
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Posts: 51
Joined: Tue May 03, 2011 12:59 am
Location: NJ, USA

It's very nice. As a follow-up to what hadouken said, I think the edges of the bowl are a little too sharp for the weathered texture. I recently did a weathered picnic table in Blender and found that adding a cloud texture as a very subtle displacement map did wonders for achieving the effect.
AMD-1100T 6 core, GTX-590 & GTX-480 1.5GB, 16GB 1600MHz RAM, 1TB WD 6GB/s, Win7 64bit, Blender 2.68a for Octane 2.2, Octane 1.20, Blender/Octane Server 2.2
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