Heightfield

Houdini Integrated Plugin

Moderator: juanjgon

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videlam
Licensed Customer
Posts: 7
Joined: Tue Oct 27, 2015 7:57 am

Hi, I made a mountain in Houdini, I tried to render it.
I know the attributes is not recognised yet, so I tried to export with COP2NET/SOP/ROP to get the height map and put it on a grid with a displacement.
the problem is the map is RAW with only White and black, nothing in between. Mantra support the raw heightmap but not octane.
What I'm missing?
Attachments
sample.jpg
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi,

Well, if the map only has black and white values I can't figure how it could be used for the mountain displacement. If you want to share the scene, I could take a look at it.

Also, remember that you could render the Houdini mountain objects adding a Convert SOP to convert it to a mesh object.

Thanks,
-Juanjo
Attachments
image003230.jpg
videlam
Licensed Customer
Posts: 7
Joined: Tue Oct 27, 2015 7:57 am

Hi thanks for the answer.
It's a RAW height map, you can only see B/W but they have a tons of informations between them, Mantra remap it automatically but not octane.
Converting in mesh, is not the solution to get the debris or the flow and their masks.
I finally found the solution, to convert with HeightField output node.
I had to put the height on each color with auto remap, and duplicate the node for each map (height, debris, flow, mask)
Attachments
heightfield octane.png
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