Hi, I made a mountain in Houdini, I tried to render it.
I know the attributes is not recognised yet, so I tried to export with COP2NET/SOP/ROP to get the height map and put it on a grid with a displacement.
the problem is the map is RAW with only White and black, nothing in between. Mantra support the raw heightmap but not octane.
What I'm missing?
Heightfield
Moderator: juanjgon
Hi,
Well, if the map only has black and white values I can't figure how it could be used for the mountain displacement. If you want to share the scene, I could take a look at it.
Also, remember that you could render the Houdini mountain objects adding a Convert SOP to convert it to a mesh object.
Thanks,
-Juanjo
Well, if the map only has black and white values I can't figure how it could be used for the mountain displacement. If you want to share the scene, I could take a look at it.
Also, remember that you could render the Houdini mountain objects adding a Convert SOP to convert it to a mesh object.
Thanks,
-Juanjo
Hi thanks for the answer.
It's a RAW height map, you can only see B/W but they have a tons of informations between them, Mantra remap it automatically but not octane.
Converting in mesh, is not the solution to get the debris or the flow and their masks.
I finally found the solution, to convert with HeightField output node.
I had to put the height on each color with auto remap, and duplicate the node for each map (height, debris, flow, mask)
It's a RAW height map, you can only see B/W but they have a tons of informations between them, Mantra remap it automatically but not octane.
Converting in mesh, is not the solution to get the debris or the flow and their masks.
I finally found the solution, to convert with HeightField output node.
I had to put the height on each color with auto remap, and duplicate the node for each map (height, debris, flow, mask)