Rendering Paricles imported from Houdini as Alembic

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Yambo
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Posts: 345
Joined: Tue May 12, 2015 1:37 pm
Location: Tel Aviv, Israel

Hi Ahmet,

I'm trying to import particles simulation from Houdini via Alembic, and render them with Octane, without cloning geometry on the particles (Like we can do with xparticles or c4d particles combined with Octane tag)

1. Putting Octane tag on the Alembic object, and Enable particle rendering doesn't render the particles, See the screencap attached. Is there any way to solve it?

2. I would like to import attributes that will define the scale of the particles, and on render time ,render different particle sizes depands on this attribute. Any idea if it could be possible with coming OSL?
Following this point, can I also import rotation via orient (quaternion) or aim/up vectors exported from houdini?

Thanks!

Y
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aoktar
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Joined: Tue Mar 23, 2010 8:28 pm
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You cannot see particles just for adding object tags because it needs to be implemented in plugin. But I'll add this feature to scatter object not object tag. Just give me some time for 3.08 works. Also we don't need osl for coloring particles. It will be possible by instance_color node.
Octane For Cinema 4D developer / 3d generalist

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