Heya, is there a way to improve viewport performance as octane scatter does, while im on a cloner?
Even if i make the cloner completely invisible in viewport doesnt seem to even compare with octane scatter performance. Any tips? cheers
Cloner viewpor performance vs scatter
Moderators: ChrisHekman, aoktar
It's not about viewport man, about structure of cloners and c4d.thanulee wrote:Heya, is there a way to improve viewport performance as octane scatter does, while im on a cloner?
Even if i make the cloner completely invisible in viewport doesnt seem to even compare with octane scatter performance. Any tips? cheers
Go with scatter, that's why implemented

Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hehe yea i figured it out. Ye in general i do, its just some functions that are not possible with scatter as time offset etc. Thanks
Which btw congrats the scatter can handle millions is kinda crazy helpful 

I see and thanks! Btw you cannot make the cloner is faster because it will have many virtual copies of clones. And it will occupy the cpu for very much on every click.thanulee wrote:Hehe yea i figured it out. Ye in general i do, its just some functions that are not possible with scatter as time offset etc. Thanks
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw