Cloner viewpor performance vs scatter

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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thanulee
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Heya, is there a way to improve viewport performance as octane scatter does, while im on a cloner?
Even if i make the cloner completely invisible in viewport doesnt seem to even compare with octane scatter performance. Any tips? cheers
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aoktar
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thanulee wrote:Heya, is there a way to improve viewport performance as octane scatter does, while im on a cloner?
Even if i make the cloner completely invisible in viewport doesnt seem to even compare with octane scatter performance. Any tips? cheers
It's not about viewport man, about structure of cloners and c4d.
Go with scatter, that's why implemented ;)
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thanulee
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Hehe yea i figured it out. Ye in general i do, its just some functions that are not possible with scatter as time offset etc. Thanks
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thanulee
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Which btw congrats the scatter can handle millions is kinda crazy helpful :)
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aoktar
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thanulee wrote:Hehe yea i figured it out. Ye in general i do, its just some functions that are not possible with scatter as time offset etc. Thanks
I see and thanks! Btw you cannot make the cloner is faster because it will have many virtual copies of clones. And it will occupy the cpu for very much on every click.
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