Using Cinema 4D R18 on a Boxx Apexx 4 system.
I've attached a couple screenshots showing what I was able to do using the cinema 4D materials.
I'd like to do the same thing with Octane materials but can't figure out how.
I've got one material with a displacement and one without.
In octane, this has been a problem because the displacement node
needs to be plugged into the mix material, so both materials end up being displaced.
Any suggestions?
Combining displaced material and non-displaced material
Moderators: ChrisHekman, aoktar
Hi AT_OctaneCloudRender,
you need to multiply the displacement texture with the gradient that drives the mix material in amount, and use a 3.07 baking texture node before connecting to the displacement pin of the mix material.
Look at this example:
viewtopic.php?f=30&t=59827&start=30#p325189
ciaao beppe
you need to multiply the displacement texture with the gradient that drives the mix material in amount, and use a 3.07 baking texture node before connecting to the displacement pin of the mix material.
Look at this example:
viewtopic.php?f=30&t=59827&start=30#p325189
ciaao beppe